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Fun Art Projects

I've not been in the mood to write articles lately, so instead I've been working on some fun projects instead. Watabou posted about Dyson Hatching, which got me thinking it might be interesting to constrain the hatch lines to Voronoi cells. I implemented that and then got carried away with colors, line spacing, line width, and other fun things. The demo is here. You can drag an image onto the diagram to use the colors from your image.

Hatch lines applied to an image

The second project was also thanks to a Watabou tweet. It inspired me to play with shaders on a Delaunay mesh. Once again I got carried away and had lots of fun making patterns. The demo is here. Play with the first two sliders to pick the pattern, then adjust the other sliders to fine tune it.

Delaunay Triangles filled with patterns

Enjoy!

Don't Miss Sealed Bite, The Game Off 2019 Winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

Download Tekken 6 Full Version For Pc

Download Tekken 6 Full Version For pc

Tekken 6 Full Review

Welcome to Tekken 6 is one of the best fighting game especially for fighting lovers that has been developed  and published by Bandai Namco Games.This game was released on 26th November 2007.


Screenshot



System Requirements of Tekken 6 For Windows PC

  • Operating System: Windows XP/Vista/ Windows 7 ( 64 Bit )
  • CPU: Intel Pentium 4 or later.
  • Setup Size: 700 MB
  • RAM: 1GB
  • Hard Disk Space: 1GB




Game Design Activity Sessions – Part 1: Remodelling A Space War On A Blank Paper Sheet

When I was a child, there was a game we used to play during the free time in between classes. It doesn't have an official name, but my friends and I always called it "Space War". Basically, the game's main idea is:

1) in a regular blank paper trace a dividing line right in the middle of it;

2) Each player (and it's a two player game) draws 3 to 6 spaceships (represented by triangles) randomly on their side;

3) the oldest player starts: they must draw a small circle on their side, this is called a "shot";

4) on the next step, this player must fold the paper sheet;

5) after folding the paper the player must guess the place their opponent drew the "shot" and draw another small circle pressing the pen firmly on the area;

6) finally, the player must unfold the paper to check if the "shot" hit the target (the spaceship/triangle); then, it's the other player's turn to play. Important rule: one "shot" only hits a spaceship if it is completely inside the triangle area.

The diagram below shows, in images, the basic rules and game dynamics:



Ok! After trying this game and understanding it, your mission in this exercise is: trying to modify the basic gaming mechanics by adding power cards and dice, giving the ships new abilities and trying to create more uncertainty in a match. Think big and modify the space game with creativity (and try to think of a less stupid name for it).

You can share the results with me by mail, if you want >> vincevader@gmail.com

#GoGamers

Something A Little different....The First Of The Romans

One on-going project I have at the moment (and one which is going to go on for quite a long time!), is painting up a lot of Warlord Early Imperial Romans. Not for me, I might add, but fun nonetheless. Here are the first 2 cohorts- eventually I'll have a couple of Legions worth + all the Auxilia to do. So, quite a bit.
I'm not doing this alone, thank God, but as part of a team of painters in order to accomplish this massive task.

I've always wanted to do an Early Imperial army, but have never actually got round to it, one of those situations common to just about every wargamer, we all have "those projects" I guess, so having the opportunity to paint one for someone else will hopefully get it out of my system.
Early Imperials have always been the "classic" Romans for me, Square Scutem, Lorica Segmentata, I suspect my like of them goes back to a bunch of Timpo figures I had when I was a youngster.
The Warlord figures have been around for while, go together fairly easily, choices of sword-arm or pilum, a few different head choices. The ones in the pictures are a mixture of the basic set and the set sold as "veterans" - these give you a few extra choices - different heads and helmets, and battered shields. All the veterans have the additional magnia sword- arm armour a few legionaires adopted for the Dacian wars. Fortunately these are indeed for the Dacian campaigns so they will fit right in.
                       There are a few extra metal command figures mixed in- manufacturer unknown.
Anyway, I'm enjoying doing these, which is probably just as well, seeing as there are a few to paint! It makes for a good diversion from the WWII projects which I'm also doing for myself.
        So thats a few Romans, Next up, I'll be showing some rather lovely Dacian tribesmen to oppose them

Download IGI 2 Covert Strike Highly Compressed For Pc

Download IGI 2 Covert Strike Highly Compressed For Pc

IGI 2 Covert Strike Full Review

Welcome to IGI 2 Covert Strike is one of the best Shooting game especially for shooting lovers that has been developed by Innerloop published by Codemasters.This game was released on March 3,2003.


Screenshot



IGI 2 Covert Strike System Requirements

Following are the minimum system requirements of IGI 2.
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 1.4GHz
  • RAM: 512 MB
  • Hard Disk Space: 2 GB




Ava In The End, Short Film, Review And Interview


What really happens after we die is a question that has plagued mankind for probably most of our existence. With the rise in technology there are all sort of new options being explored. Here writer Addison Heimann creates a story told by director Ursula Ellis of what some of that might be like.

Ava in the End was screened at the 2019 FilmQuest film festival (website). It was nominated for Best Sci-Fi Short, Best Director (Ursula Ellis), Best Actress (Elisa Gay).

There is some rough language in this short film, finding out you're dead can create some stress. But there is some fun presentation in this comedy/sci-fi.

Synopsis: After tripping over her dog and dying, a young woman wakes up in a virtual purgatory and waits for her mind to be downloaded into a new body.

Both Ursula Ellis and Addison Heimann share their inspiration for creating Ava in the End. They also talk about other work they are doing and what inspired them to become filmmakers. They have more about themselves like wanting to make a DnD movie.

What was the inspiration for Ava in the End?

AH: I'm completely terrified of death. If there was an option for me to live forever in the cloud, I totally would do it. Absolutely, hands down, no question. So, when the atomic scientists moved the clock to two-and-a-half minutes to midnight, I dreamt up a world in which, you know, it was possible to live forever. And then I got dark with it because I'm not into writing things with happy endings.

UE: In visualizing the world of the film, we were inspired of course by Black Mirror, but I also drew from films that vary tonally and stylistically like Ex Machina, Upstream Color, 2001: A Space Odyssey, and The Signal. Mayer\Leyva's short #PostModern was a huge influence on how much I realized we could evolve our tone/world as well—I saw it as part of the Eyeslicer shorts at Cucalorus in 2017 and became immediately obsessed.

What project(s) do you have coming up you're excited about?

AH: My web-series Kappa Force, about five sorority crime-fighters trying to destroy evil frat scum, will be released on the streaming platform REVRY October 27th. So look out for that!

UE: I recently released a couple of shorts online via NoBudge (This is Not a Love Song) and Seed&Spark (Crick in the Holler), both of which can be viewed on a device near you! But in terms of upcoming projects, I'm developing a few different shorts, features, and TV pilots, so we'll see which happens first!
 

What was your early inspiration for pursuing a career in film?

AH: Like every gay kid growing up in the early 2000s, Buffy the Vampire Slayer.

UE: I grew up an only child and moved a lot due to my dad's military career, so I spent a lot of time making up stories to keep myself company. When my dad deployed to Iraq, film and television in particular became my constant companions, and I saw how they could be used to help people process difficulties in their own lives.

But in terms of specifically genre films, my dad took me to see Dungeons & Dragons(the movie) when I was 10 or so, and I was totally in awe of this whole other world that the filmmakers created, seemingly from nothing (but really from a whole storied lore… I didn't know all that then, though). This first translated into playing a lot of Baldur's Gate alone in my room, but I think it also paved the way for my interest in creating characters and worlds of my own.

What would be your dream project?

AH: It's my dream to be a TV showrunner, so if I could write some kind of long running sci-fi/action-fantasy/horror and have all my collaborators work on it—it would be the dream.

UE: Honestly, now that I think about it, I would love to make a Dungeons & Dragons film—my 10-year-old self would be thrilled, and I know Larian Studios is making Baldur's Gate 3 right now, so there's definitely some franchise potential… But more broadly, I'm interested equally in writing and directing for both film and TV, across genres and tones.

What are some of your favorite pastimes when not working on a movie?

AH: There are other pastimes?

UE: My background prior to filmmaking is in music, and I still play guitar, sing, and write the occasional song to stay sane, as well as reading and getting out into nature as much as I can.

What is one of your favorite movies and why?

AH: Spirited Awayis my absolute all-time favorite movie. The music, the characters, the whimsy! Oh the whimsy! It's the movie I watch when I'm having an absolutely terrible day and I need a pick-me-up. 10/10 would recommend.

UE: I have way too many favorite movies, but in the vein of Ava in the End, I absolutely loved the 2nd season of The OA (which is basically one super long movie). The character development is so strong, the twists and turns of the narrative feel consistently original and unexpected, and the sincerity and compassion at the show's core is a bit of a revelation in our increasingly sardonic world. I really hope they pull a Twin Peaks and at least make a feature film to continue exploring that story.

Here is our trailer/social media/website info as well, and I've attached a few stills!

You can find out more about Ava in the End on
  • IMDb (link)
  • Addison Heimann's webpage (link)
  • Ursula Ellis's webpage (link)


You can also watch the trailer on Vimeo (link).

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).


 

GameFly Experience (Monday Musings 77)

Addendum:
I returned Sekiro and by the next day, GameFly already shipped out a new game! I'm very happy thus far with my GameFly experience.

I decided to take advantage of GameFly's free month trial, and place Sekiro at the top of the list. Given that Sekiro was recently released, and GameFly noting that there's "low availability", I was surprised to see the game shipped out the day after I signed up for the trial! I signed up Monday, shipped Tuesday, and received Friday.

Given the popularity of Sekiro, I thought I had to wait a couple of weeks, at least, to receive the game, so I was pleasantly surprised to see "shipped" when I checked the status the next day. However, I'm not sure how quickly you can receive a game that has just been released that day. Would I have received Sekiro four days after its release date?

Looking through the list of GameFly games, I was impressed that they not only have the triple A titles, but also some niche ones including the Atelier series, that appear to come out yearly. I enjoyed Atelier Sophie, but not to the point where I want to buy future Atelier series at the $60 price point. 

You can keep the game for as long as you want, and once you finish the game, upon receipt, they mail you the next game.

Games in my queue are newly released Days Gone, Dragon Quest XI (as I was considering buying the game), soon to be released A Plague Tale: Innocence, and Red Dead Redemption 2. I'm curious to see for myself if I'd enjoy RDR2, and GameFly gives me the opportunity to do so free, as opposed to having buy the game and not enjoying it. 

As difficult as Sekiro is, even if it takes me 2 months to complete, the rental is nevertheless cheaper than buying the game full price. However, it does appear to be a game I'd like to buy on sale, once the Bundled edition comes out (From software always releases DLCs), so I can return Sekiro and hopefully get Days Gone (also "low availability").

Indeed, a strat that you can use, is to write down a list of all the game titles you're considering purchasing, sample these games, spending a few hours to see if this game is up your alley, and then return quickly to receive the next game. If a game appears to be a must own, then you can buy it without buyer's remorse. 

If you're a slow gamer like me and you like to take months on a game, then GameFly may not be a good option, since it costs $15.95/month for one game out at a time, or $22.95/month for two games out at a time.

So far, I've had positive experience with GameFly, albeit it's only been 1 week's experience. If you have a GameFly membership, please feel free to describe your experiences with them.

The How Of Happiness Review

Suzy Cube Update: June 15, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames @CanGamingExpo
This is it, folks! Our last Suzy Cube update before the June 19th release! That's only four days away!? ONLY FOUR DAYS AWAY!!!
Read more »

Cloud NoSQL For SQL Professionals - ScanLibs

Cloud NoSQL for SQL Professionals

Psikyo Shooting Stars Alpha Is Now Available To Play!



NIS America is excited to announce that Psikyo Shooting Stars Alpha released today in North America and will launch on January 24 in Europe and January 31 in Oceania. Psikyo Shooting Stars Alpha along with Psikyo Shooting Stars Bravo will be available exclusively for Nintendo Switch as two separate collections that bring together Psikyo's greatest hits!




About Psikyo Shooting Stars Alpha:
  • STRIKERS 1945 - The mysterious C.A.N.Y. organization seeks to conquer the world with powerful superweapons, and only the Strikers team can take them down and restore peace!
  • STRIKERS 1945 II - The Strikers team is called into action once again when a new threat appears in the form of the F.G.R. faction and their massive mecha technology!
  • STRIKERS 1945 III - Experience the third chapter of the legendary STRIKERS series in its first ever re-release. A swarm of alien microbots known as "nanites" have infiltrated Earth's military bases, and the heroic Strikers must utilize powerful new vehicles and weapons to repel the invaders!
  • SOL DIVIDE - The evil emperor Ifter seeks to become a demon and take over the world. It is up to three powerful heroes to rise up and stop his nefarious campaign!
  • Dragon Blaze - Four dragon rider knights, each with their own goals, are on a quest to slay the Demon King. Will their quests end in triumph...or ruin?
  • ZERO GUNNER 2 - To free the world from the evil conglomerate Igem and their destructive ONI machine, the blazing guns of the Zero Gunner squadron are called in to take them down!



Key Features:
  • Pixel Perfect: Experience classic shooters beautifully rendered in high definition.
  • Play Your Way: Choose between horizontal mode and vertical "TATE" Mode, or hand a Joy-Con to a friend for some couch co-op fun!
  • Unlimited Quarters: Six shooters, six stories, and an infinite supply of ammo jam-packed in one game.

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2017 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.

Samsung Galaxy Tab 4 10"

Tablets are perfect platforms for playing thousands of face to face games for two to four players. Because you don't need to buy the physical components, you can stack all your games in a teeny space, the games (if not the tablet) cost very little, and you don't have to cut down old trees to make them or use fossil fuels to ship them. Tablets have their own environmental impact in their making, so that's a trade off; but if you're getting one anyway, most of the games on this list are available electronically.

Nowadays, most games are also available on consoles, too.
7 Wonders: Ages 9+, 4 to 7 players

This is a game of drafting cards and building a wondrous city. You get a hand of cards; pick one and pass the rest. Everyone reveals the card they picked and puts it into their tableaux. Repeat. Done. Score points based on the combinations of cards you have at the end of all the passing.

The graphics are fantastic, the theme not so visible. It's easy to learn, provides great choices, with depth enough to spare.

Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Other alternatives for the Risk player are Antike Duellum (for two players) and Risk Legacy (an odd game that moves in one game affect the next).

Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Blokus, Blokus Trigon, Blokus Duo: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Blokus Duo)

Blokus, Blokus Trigon, and Blokus Duo are abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you have played, but only corner to corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's fun.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Candle Quest: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Hanukkah theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme makes it appropriate for all ages, and there's nothing overtly Jewish about it, other than that it's a menorah, so anyone should feel comfortable playing it.

Of course, I may be biased, since I designed it.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.

Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.

Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. I finally picked up Crokinole for myself this year, and it is a constant hit with my nephews and their friends.

All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.

Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.

Love Letter: Age 8+, 2-4 players

This game has just 16 cards, but it packs a full, replayable deduction, bluffing game into 10 minutes. It's a top seller, takes 30 seconds to learn, and is challenging to play.

It's not my type of game, but I'm in the minority.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.

Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and the much simpler Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.

Splendor: Ages 8+, 2 to 5 players

The new game on this list, this is a little resource management game of taking jewels and buying trade routes (i.e. cards). The components and decisions are few and pretty, and there are a few options for strategy, but they are well balanced, making this a tight game every time.

Very simple to understand, challenging to win.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda

Freelancer